refactored out Position
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923e967056
commit
b83bb6b37a
12 changed files with 252 additions and 216 deletions
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@ -1,6 +1,7 @@
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from __future__ import annotations
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from abc import ABC, abstractmethod
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from dataclasses import dataclass, field
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from advent.common.position import UNIT_NEG_X, UNIT_NEG_Y, UNIT_X, UNIT_Y, Position
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from enum import Enum
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from typing import Iterator, Self
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@ -44,29 +45,17 @@ class Facing(Enum):
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case Facing.Left: return Facing.Up
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case Facing.Down: return Facing.Left
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def as_position(self) -> Position2D:
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def as_position(self) -> Position:
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match self:
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case Facing.Right: return Position2D(1, 0)
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case Facing.Up: return Position2D(0, -1)
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case Facing.Left: return Position2D(-1, 0)
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case Facing.Down: return Position2D(0, 1)
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@dataclass(slots=True, frozen=True)
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class Position2D:
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x: int
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y: int
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def __add__(self, other: Position2D) -> Position2D:
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return Position2D(self.x + other.x, self.y + other.y)
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def __mul__(self, factor: int) -> Position2D:
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return Position2D(self.x * factor, self.y * factor)
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case Facing.Right: return UNIT_X
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case Facing.Up: return UNIT_NEG_Y
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case Facing.Left: return UNIT_NEG_X
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case Facing.Down: return UNIT_Y
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@dataclass(slots=True, frozen=True)
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class Player:
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position: Position2D
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position: Position
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facing: Facing
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@property
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@ -113,35 +102,35 @@ class PasswordJungle(ABC):
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return val, start
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case _: raise Exception("Illegal char")
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def start(self) -> tuple[Position2D, Facing]:
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def start(self) -> tuple[Position, Facing]:
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return self.start_column(0), Facing.Right
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def start_column(self, row: int) -> Position2D:
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def start_column(self, row: int) -> Position:
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for col, char in enumerate(self.map[row]):
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if char != ' ':
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return Position2D(col, row)
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return Position(col, row)
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raise Exception("Empty row found")
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def end_column(self, row: int) -> Position2D:
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def end_column(self, row: int) -> Position:
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for col in range(len(self.map[row]) - 1, -1, -1):
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if self.map[row][col] != ' ':
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return Position2D(col, row)
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return Position(col, row)
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raise Exception("Empty row found")
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def start_row(self, col: int) -> Position2D:
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def start_row(self, col: int) -> Position:
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for row, line in enumerate(self.map):
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if col < len(line) and line[col] != ' ':
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return Position2D(col, row)
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return Position(col, row)
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raise Exception("Empty row found")
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def end_row(self, col: int) -> Position2D:
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def end_row(self, col: int) -> Position:
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for row in range(len(self.map) - 1, -1, -1):
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line = self.map[row]
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if col < len(line) and line[col] != ' ':
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return Position2D(col, row)
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return Position(col, row)
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raise Exception("Empty row found")
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def check_tile(self, pos: Position2D) -> str:
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def check_tile(self, pos: Position) -> str:
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if pos.y not in range(0, len(self.map)) or pos.x not in range(0, len(self.map[pos.y])):
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return ' '
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return self.map[pos.y][pos.x]
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@ -216,9 +205,9 @@ class CubePosition:
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@dataclass(slots=True)
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class PasswordCubeJungle(PasswordJungle):
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cube_width: int = field(default=50, init=False)
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sides: dict[Vector, tuple[Position2D, Vector]] = field(default_factory=dict, init=False)
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sides: dict[Vector, tuple[Position, Vector]] = field(default_factory=dict, init=False)
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def _find_neighbors(self, map_position: Position2D, facing: Facing,
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def _find_neighbors(self, map_position: Position, facing: Facing,
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cube_position: CubePosition):
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match facing:
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case Facing.Right: facing_right = cube_position.facing
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@ -300,7 +289,7 @@ class PasswordCubeJungle(PasswordJungle):
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y = position.y
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x = position.x + self.cube_width - 1 - delta
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result = Player(Position2D(x, y), facing)
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result = Player(Position(x, y), facing)
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return result
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