some final touches

This commit is contained in:
Ruediger Ludwig 2022-12-30 08:44:41 +01:00
parent 0843624f17
commit cf05072def
3 changed files with 77 additions and 101 deletions

View file

@ -1,5 +1,5 @@
from __future__ import annotations
from abc import ABC, abstractmethod, abstractproperty
from abc import ABC, abstractmethod
from dataclasses import dataclass, field
from itertools import product
from queue import PriorityQueue
@ -81,21 +81,21 @@ class Actor:
class SystemProgress(ABC):
max_time: int
prev_time: int
next_time: int
time: int
pressure: int
flow_rate: int
closed_valves: frozenset[Valve]
path: str
path: frozenset[tuple[str, int, bool]]
def one_actor(self, actor: Actor) -> Iterator[Actor]:
if actor.finished or actor.next_time != self.next_time:
if actor.finished or actor.next_time != self.time:
yield actor
elif not self.closed_valves:
yield Actor(actor.position, self.max_time, True)
else:
reached_any_target = False
for target in self.closed_valves:
finished = self.next_time + actor.position.travel_time(target.name) + 1
finished = self.time + actor.position.travel_time(target.name) + 1
if finished < self.max_time:
reached_any_target = True
yield Actor(target, finished, False)
@ -109,22 +109,19 @@ class SystemProgress(ABC):
match num_actors:
case 1:
return OneActorProgress(max_time, 0, 0, pressure, flow_rate, closed_valves,
start.name, Actor(start, 0, False))
frozenset(), Actor(start, 0, False))
case 2:
return TwoActorProgress(max_time, 0, 0, pressure, flow_rate, closed_valves,
start.name, Actor(start, 0, False), Actor(start, 0, False))
frozenset(), Actor(start, 0, False), Actor(start, 0, False))
case _:
assert False, "Unreachable"
def __lt__(self, other: OneActorProgress) -> bool:
mx = min(self.next_time, other.next_time)
return self.pressure_at_time(mx) > other.pressure_at_time(mx)
if self.time != other.time:
return self.time < other.time
return self.pressure > other.pressure
@abstractmethod
def pressure_at_time(self, time: int) -> int:
...
@abstractproperty
def max_possible_pressure(self) -> int:
...
@ -137,38 +134,29 @@ class SystemProgress(ABC):
class OneActorProgress(SystemProgress):
actor: Actor
def pressure_at_time(self, time: int) -> int:
pressure = self.pressure + self.flow_rate * (time - self.prev_time)
if time > self.next_time:
pressure += self.actor.position.flow_rate * (time - self.actor.next_time + 1)
return pressure
@property
def max_possible_pressure(self) -> int:
closed = sum(valve.flow_rate for valve in self.closed_valves)
return self.pressure + (self.flow_rate + self.actor.position.flow_rate
+ closed) * (self.max_time - self.next_time)
return self.pressure + (self.flow_rate + closed) * (self.max_time - self.time)
def open_valves(self) -> Iterator[SystemProgress]:
flow_rate = self.flow_rate + self.actor.position.flow_rate
pressure = self.pressure + self.flow_rate * (self.next_time - self.prev_time)
for actor in self.one_actor(self.actor):
closed_valves = self.closed_valves
if not actor.finished:
closed_valves = closed_valves.difference({actor.position})
path = f"{self.path} {pressure=}\n" \
f"1: {actor.next_time}->{actor.position.name}\n" \
f" +{actor.position.flow_rate}\n"
yield OneActorProgress(
flow_rate = self.flow_rate + actor.position.flow_rate
else:
flow_rate = self.flow_rate
next = OneActorProgress(
max_time=self.max_time,
prev_time=self.next_time,
next_time=actor.next_time,
prev_time=self.time,
time=actor.next_time,
flow_rate=flow_rate,
pressure=pressure,
pressure=self.pressure + self.flow_rate * (actor.next_time - self.time),
closed_valves=closed_valves,
actor=actor,
path=path
path=self.path | {(actor.position.name, actor.next_time, True)}
)
yield next
@dataclass(slots=True, frozen=True)
@ -176,75 +164,68 @@ class TwoActorProgress(SystemProgress):
actor1: Actor
actor2: Actor
def pressure_at_time(self, time: int) -> int:
pressure = self.pressure + self.flow_rate * (time - self.prev_time)
if time > self.next_time:
if self.actor1.next_time <= time:
pressure += self.actor1.position.flow_rate * (time - self.actor1.next_time + 1)
if self.actor2.next_time <= time:
pressure += self.actor2.position.flow_rate * (time - self.actor2.next_time + 1)
return pressure
@property
def max_possible_pressure(self) -> int:
closed = sum(valve.flow_rate for valve in self.closed_valves) * \
(self.max_time - self.next_time - 1)
flow = self.flow_rate * (self.max_time - self.next_time - 1)
if not self.actor1.finished:
actor1 = self.actor1.position.flow_rate * (self.max_time - self.actor1.next_time)
else:
actor1 = 0
if not self.actor2.finished:
actor2 = self.actor2.position.flow_rate * (self.max_time - self.actor2.next_time)
else:
actor2 = 0
return self.pressure + actor1 + actor2 + closed + flow
closed = sum(valve.flow_rate for valve in self.closed_valves)
other = 0
if self.actor1.next_time != self.time and not self.actor1.finished:
other += self.actor1.position.flow_rate * (self.max_time - self.actor1.next_time)
if self.actor2.next_time != self.time and not self.actor2.finished:
other += self.actor2.position.flow_rate * (self.max_time - self.actor2.next_time)
return self.pressure + (self.flow_rate + closed) * (self.max_time - self.time) + other
def open_valves(self) -> Iterator[SystemProgress]:
pressure = self.pressure + self.flow_rate * (self.next_time - self.prev_time)
if self.actor1.next_time == self.time:
actor1_actions = self.one_actor(self.actor1)
else:
actor1_actions = [self.actor1]
flow_rate = self.flow_rate
if self.actor1.next_time == self.next_time:
flow_rate += self.actor1.position.flow_rate
if self.actor2.next_time == self.next_time:
flow_rate += self.actor2.position.flow_rate
actor1_actions = list(self.one_actor(self.actor1))
actor2_actions = list(self.one_actor(self.actor2))
if self.actor2.next_time == self.time:
actor2_actions = self.one_actor(self.actor2)
else:
actor2_actions = [self.actor2]
for actor1, actor2 in product(actor1_actions, actor2_actions):
if not actor1.finished and not actor2.finished and actor1.position == actor2.position:
continue
closed_valves = self.closed_valves
if not actor1.finished:
closed_valves = closed_valves.difference({actor1.position})
if not actor2.finished:
closed_valves = closed_valves.difference({actor2.position})
flow_rate = self.flow_rate
next_time = min(actor1.next_time, actor2.next_time)
path = self.path
next_flow = 0
if actor1.next_time == next_time:
path += f" -> (S:{actor1.next_time}/{actor1.position.name})"
next_flow += actor1.position.flow_rate
if actor2.next_time == next_time:
path += f" -> (E:{actor2.next_time}/{actor2.position.name})"
next_flow += actor2.position.flow_rate
next_flow = 0
path: set[tuple[str, int, bool]] = set(self.path)
yield TwoActorProgress(
if not actor1.finished:
closed_valves = closed_valves.difference({actor1.position})
if actor1.next_time == next_time:
flow_rate += actor1.position.flow_rate
path -= {(actor2.position.name, actor1.next_time, False)}
path.add((actor1.position.name, actor1.next_time, True))
else:
path.add((actor1.position.name, actor1.next_time, False))
if not actor2.finished:
closed_valves = closed_valves.difference({actor2.position})
if actor2.next_time == next_time:
flow_rate += actor2.position.flow_rate
path -= {(actor2.position.name, actor1.next_time, False)}
path.add((actor2.position.name, actor2.next_time, True))
else:
path.add((actor2.position.name, actor2.next_time, False))
next = TwoActorProgress(
max_time=self.max_time,
prev_time=self.next_time,
next_time=next_time,
prev_time=self.time,
time=next_time,
flow_rate=flow_rate,
pressure=pressure,
pressure=self.pressure + self.flow_rate * (next_time - self.time),
closed_valves=closed_valves,
path=path,
actor1=actor1,
actor2=actor2,
path=frozenset(path)
)
yield next
@dataclass(slots=True)
@ -261,9 +242,7 @@ class Network:
for follow in raw.following:
current.following.append(valves[follow])
network = Network(valves)
# network.create_paths()
return network
return Network(valves)
def under_pressure(self, minutes: int, number_actors: Literal[1] | Literal[2]) -> int:
closed_valves = [valve for valve in self.valves.values() if valve.flow_rate > 0]
@ -277,23 +256,20 @@ class Network:
start=start,
num_actors=number_actors
))
max_system: SystemProgress | None = None
tick = 0
max_counter = 0
max_pressure = 0
seen: set[frozenset[tuple[str, int, bool]]] = set()
while not queue.empty():
tick += 1
current = queue.get()
if current.next_time == minutes:
if max_system is None or max_system.pressure < current.pressure:
max_system = current
max_counter += 1
if current.time == minutes:
return current.pressure
if max_pressure > current.max_possible_pressure():
continue
if current.path in seen:
continue
seen.add(current.path)
max_pressure = max(max_pressure, current.pressure)
for next in current.open_valves():
if max_system is None or next.max_possible_pressure >= max_system.pressure:
queue.put(next)
queue.put(next)
if max_system is None:
raise Exception("No best System found")
return max_system.pressure
raise Exception("No best System found")