from __future__ import annotations from dataclasses import dataclass from enum import IntEnum from itertools import count, cycle from typing import Iterable, Iterator from advent.common.position import Position day_num = 23 def part1(lines: Iterator[str]) -> int: ground = Ground.parse(lines) ground.rounds(10) return ground.count_empty() def part2(lines: Iterator[str]) -> int: ground = Ground.parse(lines) result = ground.rounds(None) if result is None: assert False, "Unreachable" return result class Direction(IntEnum): North = 0 South = 1 West = 2 East = 3 def next(self) -> Direction: return Direction((self + 1) % 4) def walk(self, position: Position) -> Position: match self: case Direction.North: return Position(position.x, position.y - 1) case Direction.South: return Position(position.x, position.y + 1) case Direction.West: return Position(position.x - 1, position.y) case Direction.East: return Position(position.x + 1, position.y) @dataclass(slots=True) class Ground: map: set[Position] def __str__(self) -> str: min_pos, max_pos = self.extent() result = "" for y in range(min_pos.y, max_pos.y + 1): for x in range(min_pos.x, max_pos.x + 1): if Position(x, y) in self.map: result += '#' else: result += '.' result += '\n' return result[:-1] @classmethod def check_adjacent(cls, elves: Iterable[Position], position: Position) -> list[Direction] | None: north = False south = False west = False east = False if (position + Position(-1, -1)) in elves: north = True west = True if (position + Position(1, 1)) in elves: south = True east = True if north is False: north = (position + Position(0, -1)) in elves if south is False: south = (position + Position(0, 1)) in elves if west is False: west = (position + Position(-1, 0)) in elves if east is False: east = (position + Position(1, 0)) in elves if north is False or east is False: if (position + Position(1, -1)) in elves: north = True east = True if south is False or west is False: if (position + Position(-1, 1)) in elves: south = True west = True if north == south == east == west: return None adjacent: list[Direction] = [] if north: adjacent.append(Direction.North) if south: adjacent.append(Direction.South) if west: adjacent.append(Direction.West) if east: adjacent.append(Direction.East) return adjacent def count_empty(self) -> int: min_pos, max_pos = self.extent() return (max_pos.x - min_pos.x + 1) * (max_pos.y - min_pos.y + 1) - len(self.map) @classmethod def parse(cls, lines: Iterator[str]) -> Ground: map: set[Position] = set() for y, line in enumerate(lines): for x, tile in enumerate(line): if tile == '#': map.add(Position(x, y)) return Ground(map) def extent(self) -> tuple[Position, Position]: return Position.component_min(*self.map), Position.component_max(*self.map) def rounds(self, max_rounds: int | None) -> int | None: start_dispenser = cycle(iter(Direction)) if max_rounds is None: it = count(1) else: it = range(1, max_rounds + 1) elves = {position: 0 for position in self.map} min_position, max_position = self.extent() for round in it: min_position = min_position + Position(-1, -1) max_position = max_position + Position(1, 1) start = next(start_dispenser) proposals: dict[Position, Position] = {} for from_pos, last_moved in elves.items(): if last_moved + 4 < round: if not from_pos.is_within(min_position, max_position): continue adjacent = self.check_adjacent(elves, from_pos) if adjacent is None: continue next_direction = start while True: if next_direction in adjacent: next_direction = next_direction.next() else: to_pos = next_direction.walk(from_pos) if to_pos not in proposals: proposals[to_pos] = from_pos else: del proposals[to_pos] break if not proposals: self.map = set(elves) return round first = True for to_pos, from_pos in proposals.items(): del elves[from_pos] elves[to_pos] = round if first: max_position = Position.component_max(to_pos, from_pos) min_position = Position.component_min(to_pos, from_pos) first = False else: max_position = Position.component_max(max_position, to_pos, from_pos) min_position = Position.component_min(min_position, to_pos, from_pos) self.map = set(elves) return None