185 lines
5.6 KiB
Python
185 lines
5.6 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from enum import IntEnum
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from itertools import count, cycle
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from typing import Iterator
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from advent.common.position import Position
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day_num = 23
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def part1(lines: Iterator[str]) -> int:
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ground = Ground.parse(lines)
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ground.rounds(10)
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return ground.count_empty()
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def part2(lines: Iterator[str]) -> int:
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ground = Ground.parse(lines)
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result = ground.rounds(None)
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if result is None:
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assert False, "Unreachable"
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return result
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class Direction(IntEnum):
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North = 0
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South = 1
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West = 2
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East = 3
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def next(self) -> Direction:
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return Direction((self + 1) % 4)
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def walk(self, position: Position) -> Position:
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match self:
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case Direction.North: return Position(position.x, position.y - 1)
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case Direction.South: return Position(position.x, position.y + 1)
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case Direction.West: return Position(position.x - 1, position.y)
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case Direction.East: return Position(position.x + 1, position.y)
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@dataclass(slots=True)
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class Ground:
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map: set[Position]
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def __str__(self) -> str:
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min_pos, max_pos = self.extent()
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result = ""
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for y in range(min_pos.y, max_pos.y + 1):
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for x in range(min_pos.x, max_pos.x + 1):
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if Position(x, y) in self.map:
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result += '#'
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else:
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result += '.'
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result += '\n'
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return result[:-1]
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def count_adjacent(self, elves: dict[Position, int],
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position: Position) -> list[Direction] | None:
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north = False
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south = False
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west = False
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east = False
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if (position + Position(-1, -1)) in elves:
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north = True
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west = True
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if (position + Position(1, 1)) in elves:
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south = True
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east = True
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if north is False:
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north = (position + Position(0, -1)) in elves
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if south is False:
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south = (position + Position(0, 1)) in elves
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if west is False:
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west = (position + Position(-1, 0)) in elves
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if east is False:
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east = (position + Position(1, 0)) in elves
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if north is False or east is False:
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if (position + Position(1, -1)) in elves:
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north = True
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east = True
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if south is False or west is False:
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if (position + Position(-1, 1)) in elves:
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south = True
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west = True
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if north == south == east == west:
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return None
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adjacent: list[Direction] = []
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if north:
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adjacent.append(Direction.North)
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if south:
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adjacent.append(Direction.South)
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if west:
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adjacent.append(Direction.West)
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if east:
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adjacent.append(Direction.East)
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return adjacent
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def count_empty(self) -> int:
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min_pos, max_pos = self.extent()
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return (max_pos.x - min_pos.x + 1) * (max_pos.y - min_pos.y + 1) - len(self.map)
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@classmethod
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def parse(cls, lines: Iterator[str]) -> Ground:
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map: set[Position] = set()
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for y, line in enumerate(lines):
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for x, tile in enumerate(line):
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if tile == '#':
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map.add(Position(x, y))
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return Ground(map)
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def extent(self) -> tuple[Position, Position]:
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it = iter(self.map)
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min_pos = next(it)
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max_pos = min_pos
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for elf in it:
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min_pos = min_pos.component_min(elf)
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max_pos = max_pos.component_max(elf)
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return min_pos, max_pos
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def rounds(self, number: int | None) -> int | None:
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start_dispenser = cycle(iter(Direction))
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if number is None:
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it = count(1)
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else:
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it = range(1, number + 1)
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elves = {position: -1 for position in self.map}
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min_moved, max_moved = self.extent()
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for n in it:
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min_moved = min_moved + Position(-2, -2)
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max_moved = max_moved + Position(2, 2)
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start = next(start_dispenser)
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target_map: dict[Position, Position] = {}
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for from_pos, last_moved in elves.items():
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if last_moved + 4 <= n:
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if not from_pos.is_within(min_moved, max_moved):
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continue
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adjacent = self.count_adjacent(elves, from_pos)
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if adjacent is None:
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continue
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next_direction = start
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while True:
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if next_direction in adjacent:
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next_direction = next_direction.next()
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else:
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target = next_direction.walk(from_pos)
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if target not in target_map:
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target_map[target] = from_pos
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else:
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del target_map[target]
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break
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changed = False
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first = True
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for to_pos, from_pos in target_map.items():
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changed = True
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del elves[from_pos]
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elves[to_pos] = n
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if first:
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max_moved = to_pos
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min_moved = to_pos
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first = False
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else:
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max_moved = max_moved.component_max(to_pos, from_pos)
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min_moved = min_moved.component_min(to_pos, from_pos)
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if not changed:
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self.map = {elf for elf in elves}
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return n
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self.map = {elf for elf in elves}
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return None
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