day23 better way to check moveable elves

This commit is contained in:
Ruediger Ludwig 2023-01-23 19:07:12 +01:00
parent 840e7abc4d
commit 867a476c44
2 changed files with 97 additions and 75 deletions

View file

@ -76,6 +76,16 @@ class Position:
yield self.left()
yield self.down()
def all_neighbors(self) -> Iterator[Position]:
yield Position(self.x + 1, self.y)
yield Position(self.x + 1, self.y - 1)
yield Position(self.x, self.y - 1)
yield Position(self.x - 1, self.y - 1)
yield Position(self.x - 1, self.y)
yield Position(self.x - 1, self.y + 1)
yield Position(self.x, self.y + 1)
yield Position(self.x + 1, self.y + 1)
def is_within(self, top_left: Position, bottom_right: Position) -> bool:
"""
Checks if this point is within the rectangle spanned by the given positions.

View file

@ -3,7 +3,7 @@ from dataclasses import dataclass
from enum import IntEnum
from itertools import count, cycle
from typing import Iterable, Iterator
from typing import Iterator
from advent.common.position import Position
@ -58,52 +58,33 @@ class Ground:
return result[:-1]
@classmethod
def check_adjacent(cls, elves: Iterable[Position],
position: Position) -> list[Direction] | None:
north = False
south = False
west = False
east = False
if (position + Position(-1, -1)) in elves:
north = True
west = True
if (position + Position(1, 1)) in elves:
south = True
east = True
if north is False:
north = (position + Position(0, -1)) in elves
if south is False:
south = (position + Position(0, 1)) in elves
if west is False:
west = (position + Position(-1, 0)) in elves
if east is False:
east = (position + Position(1, 0)) in elves
if north is False or east is False:
if (position + Position(1, -1)) in elves:
north = True
east = True
if south is False or west is False:
if (position + Position(-1, 1)) in elves:
south = True
west = True
if north == south == east == west:
return None
adjacent: list[Direction] = []
if north:
adjacent.append(Direction.North)
if south:
adjacent.append(Direction.South)
if west:
adjacent.append(Direction.West)
if east:
adjacent.append(Direction.East)
return adjacent
def has_neighbor(cls, elves: dict[Position, int],
position: Position, direction: Direction) -> bool:
match direction:
case Direction.North:
return (
Position(position.x - 1, position.y - 1) in elves
or Position(position.x, position.y - 1) in elves
or Position(position.x + 1, position.y - 1) in elves
)
case Direction.South:
return (
Position(position.x - 1, position.y + 1) in elves
or Position(position.x, position.y + 1) in elves
or Position(position.x + 1, position.y + 1) in elves
)
case Direction.West:
return (
Position(position.x - 1, position.y - 1) in elves
or Position(position.x - 1, position.y) in elves
or Position(position.x - 1, position.y + 1) in elves
)
case Direction.East:
return (
Position(position.x + 1, position.y - 1) in elves
or Position(position.x + 1, position.y) in elves
or Position(position.x + 1, position.y + 1) in elves
)
def count_empty(self) -> int:
min_pos, max_pos = self.extent()
@ -121,6 +102,33 @@ class Ground:
def extent(self) -> tuple[Position, Position]:
return Position.component_min(*self.map), Position.component_max(*self.map)
@classmethod
def minmax(cls, first: int, second: int) -> tuple[int, int]:
return (first, second) if first <= second else (second, first)
@classmethod
def pair_neighbors(cls, from_pos: Position, to_pos: Position) -> Iterator[Position]:
if from_pos.x == to_pos.x:
mn, mx = Ground.minmax(from_pos.y, to_pos.y)
yield Position(from_pos.x - 1, mn - 1)
yield Position(from_pos.x, mn - 1)
yield Position(from_pos.x + 1, mn - 1)
yield Position(from_pos.x - 1, from_pos.y)
yield Position(from_pos.x + 1, from_pos.y)
yield Position(from_pos.x - 1, mx + 1)
yield Position(from_pos.x, mx + 1)
yield Position(from_pos.x + 1, mx + 1)
else:
mn, mx = Ground.minmax(from_pos.x, to_pos.x)
yield Position(mn - 1, from_pos.y - 1)
yield Position(mn - 1, from_pos.y)
yield Position(mn - 1, from_pos.y + 1)
yield Position(from_pos.x, from_pos.y - 1)
yield Position(from_pos.x, from_pos.y + 1)
yield Position(mx + 1, from_pos.y - 1)
yield Position(mx + 1, from_pos.y)
yield Position(mx + 1, from_pos.y + 1)
def rounds(self, max_rounds: int | None) -> int | None:
start_dispenser = cycle(iter(Direction))
if max_rounds is None:
@ -130,50 +138,54 @@ class Ground:
elves = {position: 0 for position in self.map}
min_position, max_position = self.extent()
for round in it:
min_position = min_position + Position(-1, -1)
max_position = max_position + Position(1, 1)
start = next(start_dispenser)
proposals: dict[Position, Position] = {}
for from_pos, last_moved in elves.items():
if last_moved + 4 < round:
if not from_pos.is_within(min_position, max_position):
continue
touched: set[Position] = set()
for from_pos, last_touched in elves.items():
if last_touched + 4 < round:
continue
adjacent = self.check_adjacent(elves, from_pos)
if adjacent is None:
found = False
for neighbor in from_pos.all_neighbors():
if neighbor in elves:
found = True
break
if not found:
continue
next_direction = start
while True:
if next_direction in adjacent:
next_direction = next_direction.next()
else:
to_pos = next_direction.walk(from_pos)
if to_pos not in proposals:
proposals[to_pos] = from_pos
else:
del proposals[to_pos]
found = True
while Ground.has_neighbor(elves, from_pos, next_direction):
next_direction = next_direction.next()
if next_direction == start:
found = False
break
if found:
to_pos = next_direction.walk(from_pos)
old_from = proposals.pop(to_pos, None)
if old_from is None:
proposals[to_pos] = from_pos
else:
touched.add(from_pos)
touched.add(old_from)
if not proposals:
self.map = set(elves)
return round
first = True
for to_pos, from_pos in proposals.items():
del elves[from_pos]
elves[to_pos] = round
del elves[from_pos]
if first:
max_position = Position.component_max(to_pos, from_pos)
min_position = Position.component_min(to_pos, from_pos)
first = False
else:
max_position = Position.component_max(max_position, to_pos, from_pos)
min_position = Position.component_min(min_position, to_pos, from_pos)
for neighbor in Ground.pair_neighbors(from_pos, to_pos):
if neighbor in elves:
elves[neighbor] = round
for touched_pos in touched:
elves[touched_pos] = round
self.map = set(elves)
return None